100 players · 3 teams · every round costs
Know what you buy
before you die with it.
Prices, damage, weight and capacity for everything in Wardogs, plus calculators that tell you what it takes to win a fight.
S tier right now
Tier list →Ranked on time to kill through level 2 armor.
Start here
Best guns
Every weapon ranked S to D on how fast it kills through armor.
Open →LoadoutsBest loadouts
Ready-made kits for every budget, priced item by item.
Open →AmmoWhich ammo
FMJ, armor piercing or hollow point, and when each one wins.
Open →Gold exchangeGold bar price
Today's exchange rate and how it moved since launch.
Open →Calculators
All tools →Shots to kill
How many hits a weapon needs against any armor, helmet and hit zone, with FMJ, AP or hollow point ammo.
- Weapon
- Ammo
- Armor
- Hit zone
Loadout builder
Put a kit together and see the total price, weight and backpack slots, and how many times your cash covers it. Share it with one link.
- Weapons
- Armor
- Backpack
- Supplies
Compare weapons
Two weapons side by side: damage, fire rate, DPS, shots to kill, time to kill and price. See which one wins.
- Two weapons
Most asked
All guides →Season 2 and the wipe
When Season 2 starts, what the wipe resets, what you keep, what happens to your cash and what to do before it hits.
System requirements and price
Minimum and recommended PC specs, price, platforms, Steam Deck and console plans, and the settings that help performance.
Controls and keybinds
Every default PC keybind: movement, weapons, inventory, voice chat, the map, vehicles and helicopters.
How to beat heavy armor
Losing every fight to level 4 armor? Where it doesn't cover, why leg shots beat chest shots, which ammo to bring and the guns that punch through.
Roles and leveling
How XP works for all six roles, what each one unlocks and at which level, and which roles to level first.
Which armor to buy
What each armor and helmet level blocks, how durability wears down, how many shots it adds and what to buy first.
Vehicles and helicopters
Buying, fuel and repairs, your first vehicles, how to fly without losing the squad and what kills vehicles.
Beginner's guide
How a match works, what to buy first, why you should wait for a revive and which role to start with.
Weight classes explained
How much you can carry before you slow down, what each weight class costs you, and three kits worked out to the kilo.
Medic guide
Every revive tool and heal compared, a starter medic kit, and how to make money keeping your squad alive.
How to build a FOB
Buying and placing a FOB, which hammer builds what, the four supply types and how to keep a base running.
How to make money
What pays, roughly how much, and which roles earn the most without needing to top the kill feed.
How not to go broke
Starter loadouts with real prices, how many deaths your cash can take, and the habits that drain it.
Cheapest in each class
All weapons →| Class | Weapon | Damage | Price |
|---|---|---|---|
| Assault rifle | T-21 | 28 | $600 |
| SMG | AMP-9 | 22 | $900 |
| LMG | M249 SAW | 28 | $3,200 |
| DMR | SKS | 42 | $2,400 |
| Sniper rifle | Scout Rifle TD | 28 | $1,100 |
| Shotgun | MP43 | 25 | $400 |
| Pistol | GGX 17 | 22 | $200 |
| Launcher | 9K333 Verba | 200 | $800 |
| Bow | Compound Bow | 77 | $800 |
How it works
- Players per server
- 100
- Teams
- 3 x 33
- Starting cash
- $10,000
- Control Zone
- 2 x 2 km
Your cash carries over between matches. Whatever you bring in, you can lose, and everything comes out of your own pocket. Teams score by holding the Control Zone, and inside the Hot Zone every player counts double.