Wardogs/Stats

4 maps

Maps

Each match drops three teams around a randomly placed 2 x 2 km Control Zone, so the whole map matters less than the area around it. Here is what each one looks like and where the fights happen.

01

Bakurani

Playable

Kavkazi

A river valley in the mountains, with a factory district on the flats, forested ridges on both sides and farmland to the north. The valley road is the only fast flat route across.

  • Apartments
  • Market swamp
  • Lumberyard
  • Sunflower fields
  • Church
  • Drill towers

Hold the high ground. The ridges look down on the valley, and the valley road is where convoys get ambushed.

Map guide →

02

Ozeti

Playable

Europe

A wooded river basin around a dense town, with a football stadium, a church on the hill and farmland along the roads. The Control Zone rotates between three positions.

  • Stadium
  • Hillside church
  • Residential districts
  • River corridor
  • Farms and forests

The stadium and the hillside church anchor the middle of the map. Take one early.

Map guide →

03

Zestafona

Playable

North America

An industrial city on a river bend: warehouses, rail yards and docks in the core, farmland and forest around it.

  • Warehouses
  • Large factories
  • Train tracks and sheds
  • Bus depot
  • Docks

The warehouse core is close quarters. Bring an SMG or a shotgun.

Map guide →

04

Moscow

Announced

Announced as a future map. No release date and no layout details yet.

Sources

Early access maps change between builds. Check the in-game map for the current rotation before planning a route.