The short version
Go where the Control Zone is and stay useful there. The zone is where the fights, the revives, the building and the transport jobs happen, and just being inside it pays. The Hot Zone in the middle pays double and counts you double for zone control.
What pays
Rough numbers reported by players. They move around between patches, so use them to compare, not to plan to the dollar.
| Action | Pays | Note |
|---|---|---|
| Finish a build | $1,200 - $1,500 | More than a kill |
| Revive a teammate | ~$900 | Medic bread and butter |
| Bandage a teammate | ~$200 | Per bandage |
| Hammer swing | ~$15 | Per swing that builds something |
| Standing in the Hot Zone | Hundreds per minute | Double the normal zone rate |
| Kill or assist | Varies | Needs you to win the fight |
| Spot, then teammate kills | A few hundred | On top of the spot itself |
By role
Support - building
Probably the steadiest money in the game. Buy a FOB, get it to the front (a helicopter is fastest), place it, then use the free hammer to put up walls, gates, doors and sandbags. Every finished build pays, and a fully fortified FOB adds up to thousands. You also get paid for helping teammates finish their builds, and for structures your team keeps using.
Medic - reviving and healing
Downed teammates show up as pulsing circles on the map. A revive is worth close to a kill, and nobody shoots back while you do it. Hand out bandages and first aid kits between fights. Mixing medic with a bit of assault works well: you get paid for kills, revives, healing and Hot Zone time in the same fight.
Recon - spotting
Buy binoculars or a monocular, find high ground over the Hot Zone and mark enemies. You get paid for the spot and again when a teammate kills what you marked. Marking first is often worth more than taking the shot yourself. The catch: you see very little around you while looking through the glass, so pick a spot nobody walks past.
Pilot and driver - transport
Ferry players from base to the zone. You get paid per passenger dropped in the zone, a bit more if they stay alive for a while after, and a bonus for the kills they get. A full helicopter can make thousands per trip. You lose money if passengers die right after drop-off or jump without a parachute, and getting shot down with a full cabin costs you team kill penalties. Empty seats can be filled with supplies for the FOB.
Once any team hits 20 points, an M113 APC spawn vehicle shows up at main base. Drive it into a good position and you get paid every time a teammate spawns on it, plus for their kills. Park it somewhere safe and it keeps paying.
Logistics - supplies
Deliver supply pallets to the FOB by truck, car or helicopter. Some players also buy bandages and ammo at base and sell them to teammates at the front for a markup. A bit cheeky, but it works because nobody wants to walk back.
Assault - fighting
Kills and assists pay, but you have to win the fight and survive long enough for it to be profit. If you are new, pick one of the roles above first and fight when the fight comes to you.
A good first hour
- 01Buy a cheap loadout. See the loadout prices.
- 02Get a ride to the Control Zone instead of walking.
- 03Pick one job - medic or spotter are cheapest to start.
- 04Stay near the Hot Zone, but not in the open.
- 05Loot the gear of enemies you kill so you don't have to buy it.
- 06Watch the profit counter. If a life ends red three times in a row, change something.
Don't do this
Season reset
Cash and XP reset when a season ends. Whatever cash you have left is turned into Gold Bars, which are only for cosmetics. So there is no point sitting on a huge pile at the end of a season - spend it on the gear that makes you money.
Sources
Payouts are from beta and early access reports and can change with any patch, so treat them as ballpark figures.