Wardogs/Stats

Playable · Kavkazi

Bakurani

Bakurani is the map to learn first. Snow-capped peaks run down into a valley with a hill town, apartments and a factory on the flats, and forested ridges climb steeply on both sides. The callouts are the tightest in the game and the landmarks are easy to read, so it is the quickest map to get comfortable on.

Fighting range
Mid to long range

Ridges and open fields reward rifles and DMRs over SMGs.

Control Zone spots
3

The 2 x 2 km zone moves between these each match.

Named areas
5

Groups of callouts that belong together. Listed below.

Where the Control Zone lands

The zone is placed at random each match, but only in one of these areas.

  1. 01Most common

    Drill towers

    The usual starting position, on the valley floor near the towers.

  2. 02

    Farmland

    Sunflower fields and the church. Wide open ground between the buildings.

  3. 03

    Lumberyard

    Timber yard and the lumber hills. More cover than the farmland.

Areas and callouts

The names the game uses for control zones, grouped by area. Use them for callouts.

Valley centre

Where most matches start and most fights happen.

  • Hill Town
  • Apartments
  • Residential
  • Market Swamp
  • Bridge Hill
  • Containers and Factory

Sunflower fields

Open fields with long sightlines. Easy to get caught crossing them.

  • Sunflower Church
  • Sunflowers Center
  • Sunflowers Tower
  • Sunflowers House
  • Sunflowers North
  • Sunflowers South
  • Red Sunflower Fields

Lumberyard

Stacked timber and sheds, the most cover outside town.

  • Lumberyard North
  • Lumberyard South
  • Lumberyard House
  • Lumber Farmlands
  • Lumber Hills

High ground

Hillsides and ridges that look down on the valley.

  • Green Mountain
  • Hillside Top
  • Hillside Houses
  • Apartment Hillside
  • West Hill Woods

Landmarks

Useful for callouts and as sniper positions.

  • Water Silos
  • Water Storage Outcrop
  • Forest Quarry
  • Numbered towers
  • Abandoned towers

How to play Bakurani

  • Take the ridges. From the hillside zones you can watch the whole valley floor.
  • Don't cross the sunflower fields in the open. Throw smoke or go around.
  • The valley road is the fastest way across and the first place people set up ambushes. Drive it knowing that.
  • There is no respawn timer, but you respawn at your HQ. The drive back is the real cost of dying, so bring transport.

What we don't know yetSources disagree on how many towers the map has and which side of the valley the lumberyard is on, so we leave both out.

Other maps

Sources

Early access maps change between builds. Check the in-game map for the current rotation before planning a route.