Wardogs/Stats

Playable · North America

Zestafona

Zestafona is the most urban map. The middle is a maze of warehouses, factories and rail yards on a river bend, with offices and water towers for height. Around it is a ring of farmland and forest where the fights stretch back out to long range.

Fighting range
Close quarters

The warehouse core is SMG and shotgun territory. Keep a rifle for the outer ring.

Control Zone spots
Unknown

Not confirmed for this map yet.

Named areas
5

Groups of callouts that belong together. Listed below.

Areas and callouts

The names the game uses for control zones, grouped by area. Use them for callouts.

Warehouses

The core of the map. Interlocking buildings and short sightlines.

  • Warehouses 1-8
  • Brick Warehouses 1-3
  • Warehouse Small

Heavy industry

Large factory halls and the export yards.

  • Factory Large 1 and 2
  • Import Scrap
  • Shipping Exports

Rail yard

The fastest way through the industrial zone, and a natural choke point.

  • Train Tracks
  • Train Shed 1 and 2
  • Bus Depot

High points

The places to get height over the warehouses.

  • Offices 1-3
  • Apartments
  • Water Tower 1 and 2
  • Towers 1-3

Outer ring

Farmland and forest around the city. Long range again.

  • Farmland 1-7
  • Forest 1-13
  • Bridge

How to play Zestafona

  • Bring a close-quarters loadout for the warehouses, but keep someone watching down the train tracks.
  • The rail yard is where squads rotate through the city. It is the best ambush spot on the map.
  • Use the offices and water towers for height. It is the only way to see over the warehouse roofs.

What we don't know yetZestafona is the newest map and the least documented. One source describes it as open, dry high country rather than a city. Control Zone positions and tower counts are not confirmed yet.

Other maps

Sources

Early access maps change between builds. Check the in-game map for the current rotation before planning a route.