Warehouses
The core of the map. Interlocking buildings and short sightlines.
- Warehouses 1-8
- Brick Warehouses 1-3
- Warehouse Small
Playable · North America
Zestafona is the most urban map. The middle is a maze of warehouses, factories and rail yards on a river bend, with offices and water towers for height. Around it is a ring of farmland and forest where the fights stretch back out to long range.
The warehouse core is SMG and shotgun territory. Keep a rifle for the outer ring.
Not confirmed for this map yet.
Groups of callouts that belong together. Listed below.
The names the game uses for control zones, grouped by area. Use them for callouts.
The core of the map. Interlocking buildings and short sightlines.
Large factory halls and the export yards.
The fastest way through the industrial zone, and a natural choke point.
The places to get height over the warehouses.
Farmland and forest around the city. Long range again.
What we don't know yetZestafona is the newest map and the least documented. One source describes it as open, dry high country rather than a city. Control Zone positions and tower counts are not confirmed yet.
A river valley in the mountains, with a factory district on the flats, forested ridges on both sides and farmland to the north. The valley road is the only fast flat route across.
A wooded river basin around a dense town, with a football stadium, a church on the hill and farmland along the roads. The Control Zone rotates between four positions.
Sources
Early access maps change between builds. Check the in-game map for the current rotation before planning a route.