Wardogs/Stats

Ammo

Ammo types

Every caliber comes in three loads: standard, armor piercing and hollow point. Picking the right one can save you several shots per kill. Here is when each one wins, worked out for all 29 guns.

The short answer

  1. Legs or no armor
    HP
    Hollow point
  2. Level 1
    FMJ
    Standard (FMJ)
  3. Level 2 to 4
    AP
    Armor piercing

Chest shots, target in matching body armor. Standard ammo is the best or tied at level 1 and loses little at level 2, but falls clearly behind armor piercing at level 3 and 4.

The three loads

FMJ

Standard (FMJ)

Also called: Standard, full metal jacket

The baseline.

On flesh
100%
Through L4
35%
AP

Armor piercing

Also called: Piercing

Less on flesh, much better against plates.

On flesh
80%
Through L4
47%
HP

Hollow point

Also called: Flesh rounds

Double on flesh, badly blunted by armor.

On flesh
200%
Through L4
1%

How much damage gets through

Damage that reaches the target on an armored zone, as a share of a standard round hitting bare skin. Higher is better.

AmmoNoneLevel 1Level 2Level 3Level 4
Standard (FMJ)100%70%60%45%35%
Armor piercing80%67%62%54%47%
Hollow point200%34%16%4%1%

Shots to kill by ammo

Chest shots for popular guns. The fewest shots at each armor level is highlighted. Try any weapon in the calculator →

WeaponAmmoNoneLevel 1Level 2Level 3Level 4
M4FMJ456810
AP55677
HP2102188310
AK74FMJ456810
AP56678
HP2112395333
FALFMJ23345
AP23334
HP151042145
MP5FMJ5671012
AP67789
HP31327112394
SVDFMJ22344
AP23333
HP15938134

Across every gun

How many of the 29 weapons need the fewest chest shots with each load. Ties count for both.

TargetFMJAPHPTies
None21292
Level 12921021
Level 22429024
Level 322902
Level 432903

What to carry

  • If you only bring one load, pick it for the armor you run into most. Standard for light armor, armor piercing if you keep meeting level 3 and 4.
  • Hollow points are a specialist load. Against bare targets they need the fewest shots with every gun, but against level 1 they already lose to standard with 29 of 29 guns.
  • Legs are never armored, so hollow points win there no matter what the target wears. But a shot that lands on the vest instead does almost nothing, so it only pays off if you can keep your aim low.
  • Keep one magazine of armor piercing for when you meet someone in level 4.

How we worked it out

The same damage model as the shots to kill calculator. Hollow points multiply flesh damage by 2, armor piercing by 0.8. Armor then blocks less of an AP round and much more of a hollow point than of a standard one.

The ammo effects are fitted to community test numbers and not confirmed by the developers. Sources disagree on the exact values, so treat the counts as a guide. The rule of thumb holds across every source we found.

Questions

What is the best ammo in Wardogs?
It depends on the armor you are shooting at. Against no armor, hollow point needs the fewest shots. Against level 1, standard FMJ needs the fewest shots. Against level 2 to 4, armor piercing needs the fewest shots. Standard FMJ is a reasonable all-round pick against light armor.
Is armor piercing ammo worth it?
Against heavy armor, yes. Against level 4 body armor, armor piercing needs the fewest shots to the chest with 29 of the 29 weapons we tested. Against unarmored targets it does about a fifth less damage than standard ammo.
What are flesh rounds?
Flesh rounds are hollow points. They do double damage to anything unarmored, so they win on legs and bare targets, but armor stops almost all of it. Against level 4 armor a hollow point gets only 1% of a standard round's bare damage through.
Do tracer rounds do less damage?
No. Tracers do the same damage as the round they are based on. The only difference is that you and everyone else can see where they go.