Wardogs/Stats

Calculator

Shots to kill

Pick a weapon and ammo, what the target is wearing and where you hit. Armor only protects the zones it covers, so a leg shot ignores it completely.

How armor works

Body armor and helmets block 30, 40, 55 or 65 percent of the damage for level 1 to 4. It only applies where the plate sits: body armor covers the torso, level 4 also covers the upper arms, and helmets cover the head. Legs are never covered.

Ammo changes both sides. Armor piercing does about a fifth less on flesh but loses much less to a plate. Hollow points double the damage on flesh, but armor stops most of it, so they only pay off on legs or unarmored targets. Which ammo to use →

Every player has 100 HP. Where you hit also matters. A head shot with an assault rifle does 2.35 times the base damage, a leg shot about half.

What this leaves out

  • Ammo effects are fitted to community test numbers, not confirmed by the developers. Sources disagree, so treat AP and hollow point results as estimates.
  • Armor at full durability. Damaged armor blocks less until it breaks.
  • No damage drop over range.
  • Zone multipliers are only fully known for assault rifles. Other classes are marked as estimates where we fill the gaps.